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Computer Animation

Projects focus on frame-by-frame 3D rigged character animation and engineering simulations for specific art-directed effects. Foundational components of inverse kinematic rigs, skinning and surface deformations, and control of natural and imagined simulations with programing and proven animation techniques are covered.

3
1
ANM-2010

Course Faculty

Sections

Section ID Faculty Member Location Schedule
2010-WINTER-1 Danny Martin, Ph.D NWB-2 RM244 T/W 3-4PM
2010-FALL-01 Jose Gonzales, Ph.D EWB-1 RM-106 Fri 11am